Showing posts with label checkpoint. Show all posts
Showing posts with label checkpoint. Show all posts

Thursday, May 8, 2008

Check Point 7: Please Leave your Message After the Tone


The above image is Ward, 1 Nit.


The above image is Ward, 100 Nit.


The above image is Ward, 1000 Nit.


The above image is Reinhard, 1 Nit.


The above image is Reinhard, 100 Nit.


The above image is Reinhard, 1000 Nit.

We have the extras for this.

Reinhart, 1000 Nit, with a = 0.5.


Reinhard, 1000 Nit, Luminance from pixel (1, 300);

With that, and having finished up ALL of these 8 images, the Ray Tracer project is complete.

Friday, May 2, 2008

Refraction-Reshmaction


The above is our required image for CheckPoint6. It shows our refractive, glass sphere, in all it's glory.

No extra so far this checkpoint. It should be ok, since we have 5 or 6 extras already anyways.

Wednesday, April 23, 2008

Checkpoint 5: Let us reflect on what we have done

Conrad and I got on this one pretty quickly, and got the two images produced. Nasty floating point error slowed this submission down a bit.


The above image is our required image, showing the reflecting sphere.


We also have the extra, whether we need them or not at this point, we are still doing them. Our Ray Tracer allows us to specify the average deviation of the cone of rays, and I've turned it up pretty high so that the effect can be seen.

Thursday, April 10, 2008

Checkpoint 4: We don't waste any time!

The above image is our main submission for checkpoint 4. It demonstrates our procedurally textured red/yellow checkboard plane.

The above image is our texture mapped extra, textured with a somewhat pixalated image of Ramona Flowers dancing the Charleston with Scott Pilgrim.

Wednesday, April 9, 2008

Checkpoint 3: Shading Wow

Conrad and I went to work, and produced the following 3 images for this checkpoint.The above image is our required Phong Shaded image.
The above is a Phong-Blinn shaded image, giving us our first extra on this check point.
Finally, we support multiple light sources. The above image has 3 lights, one pure red, one pure blue, and one pure green. This gives us our second extra for this check point.

Sunday, March 23, 2008

Checkpoint 2: I Am A Professional Designer

The above image took Mike and me over 3 hours to render in MS Paint. We feel our work speaks for itself.


Furthermore, Mike was able to apply the "Motion Blur" filter in Photoshop to create the above image. He is truly a genius with computing technology.

In conclusion: Checkpoint 2 is done! Basic non-recursive raytracing is implemented as well as supersampling.

Sunday, March 16, 2008

Checkpoint 1

Conrad and I sat down and got the initial checkpoint done, using XNA. The paramaters of the scene are as follows:

Camera:
Position: x = 0.0, y = 0.0, z = 0.0
Look At: x = 0.0, y = 0.0, z = -1.0
Up: x = 0.0, y = 1.0, z = 0.0
Field Of View: 90.0 degrees
Near Clip: 1.0
Far Clip: 1000.0
Aspect Ratio: 4.0/3.0

Light:
Position: x = 1.2, y = 9.0, z = 5.0
Specular and Diffuse colors are both full white

Green Sphere:
Position: x = 0.3, y = 0.3, z = -3.4
Radius: 1.5

Yellow Sphere:
Position: x = -2.3, y = -0.8, z = -5.0
Radius: 1.5

Plane:
Position: x = -2.0, y = -2.0, z = 0.0
Width = 10.0
Length = 50.0