Monday, February 9, 2009

GPU Ray Tracer Final




This is an image from the final version of the GPU Ray-Tracer. It includes photon mapping and caustics.

Friday, May 16, 2008

Ray-Tracer w/ Photon Mapping Progress



The above image is a near final image. The links to our documentation follow.

Documentation

Thursday, May 8, 2008

Check Point 7: Please Leave your Message After the Tone


The above image is Ward, 1 Nit.


The above image is Ward, 100 Nit.


The above image is Ward, 1000 Nit.


The above image is Reinhard, 1 Nit.


The above image is Reinhard, 100 Nit.


The above image is Reinhard, 1000 Nit.

We have the extras for this.

Reinhart, 1000 Nit, with a = 0.5.


Reinhard, 1000 Nit, Luminance from pixel (1, 300);

With that, and having finished up ALL of these 8 images, the Ray Tracer project is complete.

Wednesday, May 7, 2008

Renderman



The above image is our modified shader image.



The above image shows our original shaders. Toon, Plaid, and a noisy displacement.



This our contest entry. It's a profile of Kim Pine from Scott Pilgrim.

Sunday, May 4, 2008

GPU Ray Tracer in Real-Time

This is from a couple weeks ago, but:

Friday, May 2, 2008

Refraction-Reshmaction


The above is our required image for CheckPoint6. It shows our refractive, glass sphere, in all it's glory.

No extra so far this checkpoint. It should be ok, since we have 5 or 6 extras already anyways.

Wednesday, April 23, 2008

Checkpoint 5: Let us reflect on what we have done

Conrad and I got on this one pretty quickly, and got the two images produced. Nasty floating point error slowed this submission down a bit.


The above image is our required image, showing the reflecting sphere.


We also have the extra, whether we need them or not at this point, we are still doing them. Our Ray Tracer allows us to specify the average deviation of the cone of rays, and I've turned it up pretty high so that the effect can be seen.